.. _program_listing_file_include_joy_game_controller.hpp: Program Listing for File game_controller.hpp ============================================ |exhale_lsh| :ref:`Return to documentation for file ` (``include/joy/game_controller.hpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp /* * Copyright (c) 2020, Open Source Robotics Foundation. * Copyright (c) 2023, CSIRO Data61. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef JOY__GAME_CONTROLLER_HPP_ #define JOY__GAME_CONTROLLER_HPP_ #include #include #include #include #include #include #include #include namespace joy { class GameController final : public rclcpp::Node { public: explicit GameController(const rclcpp::NodeOptions & options); GameController(GameController && c) = delete; GameController & operator=(GameController && c) = delete; GameController(const GameController & c) = delete; GameController & operator=(const GameController & c) = delete; ~GameController() override; private: void eventThread(); bool handleControllerAxis(const SDL_ControllerAxisEvent & e); bool handleControllerButtonDown(const SDL_ControllerButtonEvent & e); bool handleControllerButtonUp(const SDL_ControllerButtonEvent & e); void handleControllerDeviceAdded(const SDL_ControllerDeviceEvent & e); void handleControllerDeviceRemoved(const SDL_ControllerDeviceEvent & e); float convertRawAxisValueToROS(int16_t val); void feedbackCb(const std::shared_ptr msg); int dev_id_{0}; SDL_GameController * game_controller_{nullptr}; SDL_JoystickID joystick_instance_id_{0}; double scaled_deadzone_{0.0}; double unscaled_deadzone_{0.0}; double scale_{0.0}; double autorepeat_rate_{0.0}; int autorepeat_interval_ms_{0}; bool sticky_buttons_{false}; bool publish_soon_{false}; rclcpp::Time publish_soon_time_; int coalesce_interval_ms_{0}; std::string dev_name_; std::thread event_thread_; std::shared_future future_; std::promise exit_signal_; rclcpp::Publisher::SharedPtr pub_; rclcpp::Subscription::SharedPtr feedback_sub_; sensor_msgs::msg::Joy joy_msg_; }; } // namespace joy #endif // JOY__GAME_CONTROLLER_HPP_