Program Listing for File hri_skeletons.hpp
↰ Return to documentation for file (include/hri_rviz/hri_skeletons.hpp)
/*
* Copyright (c) 2008, Willow Garage, Inc.
* Copyright (c) 2024, PAL Robotics, S.L.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RVIZ_HRI_SKELETONS_H
#define RVIZ_HRI_SKELETONS_H
#include <map>
#include <memory>
#include <string>
#include <future>
#include <chrono>
#include <OgreVector.h>
#include "rviz_common/display.hpp"
#include "rviz_default_plugins/transformation/transformer_guard.hpp"
#include "rviz_default_plugins/transformation/tf_frame_transformer.hpp"
#include "rviz_default_plugins/visibility_control.hpp"
#include <hri_msgs/msg/ids_list.hpp>
#include <hri/hri.hpp>
#include <rclcpp/rclcpp.hpp>
#include <rclcpp/parameter_client.hpp>
#include "rviz_default_plugins/robot/robot.hpp"
#include "rviz_default_plugins/robot/robot_link.hpp"
#include "rviz_default_plugins/robot/tf_link_updater.hpp"
#include "rviz_common/properties/property.hpp"
namespace Ogre
{
class Entity;
class SceneNode;
}
namespace rviz_rendering
{
class Axes;
}
namespace rviz_common
{
namespace properties
{
class EnumProperty;
class FilePickerProperty;
class FloatProperty;
class Property;
class StringProperty;
} // namespace properties
} // namespace rviz_common
namespace rviz_default_plugins
{
namespace robot
{
class Robot;
}
namespace displays
{
class Human;
typedef std::unique_ptr<Human> HumanPtr;
static const std::string HUMAN_MODEL_PREFIX = "human_description_";
class RVIZ_DEFAULT_PLUGINS_PUBLIC SkeletonsDisplay : public
rviz_common::Display
{
Q_OBJECT
public:
SkeletonsDisplay();
~SkeletonsDisplay() override;
// Overrides from Display
void onInitialize() override;
void update(float wall_dt, float ros_dt) override;
void fixedFrameChanged() override;
void reset() override;
void clear();
private Q_SLOTS:
void updateVisualVisible();
void updateCollisionVisible();
void updateTfPrefix();
void updateAlpha();
void updateMassVisible();
void updateInertiaVisible();
protected:
virtual void load_urdf(HumanPtr & human);
void display_urdf_content(HumanPtr & human);
void updateRobot(HumanPtr & human);
void updateBodies();
// overrides from Display
void onEnable() override;
void onDisable() override;
std::map<std::string, HumanPtr> humans_; // what we introduce to draw humans
bool has_new_transforms_;
float time_since_last_transform_;
rviz_common::properties::Property * visual_enabled_property_;
rviz_common::properties::Property * collision_enabled_property_;
rviz_common::properties::FloatProperty * update_rate_property_;
rviz_common::properties::FloatProperty * alpha_property_;
rviz_common::properties::StringProperty * tf_prefix_property_;
rviz_common::properties::Property * mass_properties_;
rviz_common::properties::Property * mass_enabled_property_;
rviz_common::properties::Property * inertia_enabled_property_;
std::unique_ptr<rviz_default_plugins::transformation::TransformerGuard<
rviz_default_plugins::transformation::TFFrameTransformer>> transformer_guard_;
rclcpp::Executor::SharedPtr hri_executor_;
rclcpp::Node::SharedPtr hri_node_;
rclcpp::Node::SharedPtr async_client_node_;
std::shared_ptr<hri::HRIListener> hri_listener_;
};
class Human : public robot::Robot
{
std::string description_;
bool initialized_;
std::string id_; // debug
public:
Human(
Ogre::SceneNode * root_node,
rviz_common::DisplayContext * context,
const std::string & name,
rviz_common::properties::Property * parent_property,
std::string id)
: robot::Robot(root_node, context, name, parent_property),
initialized_(false),
id_(id)
{}
void setDescription(const std::string & description)
{
description_ = description;
if (description_.empty()) {
initialized_ = false;
} else {
initialized_ = true;
}
}
bool initialized() const
{
return initialized_;
}
std::string description() const
{
return description_;
}
std::string id() const
{
return id_;
}
void hideLinks()
{
this->link_tree_->hide();
}
// debug
void disableLinkStatus(SkeletonsDisplay * display) const
{
for (auto & link_map_entry : this->links_) {
display->deleteStatusStd(link_map_entry.first);
}
}
};
} // namespace displays
} // namespace rviz_default_plugins
#endif // RVIZ_HRI_SKELETONS_H